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The product launch timeline, week by week

A launch is decided long before the cart opens. The decisions you postpone always cost more than the ones you settle early.

By Gaëtan Chardon, fractional CMO · Updated August 30, 2026

In short

A launch is planned backwards from the closing date. Three decisions come before any production: the offer and its price, the scarcity mechanism, and the sales capacity available on opening day. Anything decided later becomes a constraint instead of a choice.

A failed launch is almost always diagnosed upstream of the cart opening. It was not the content of the live event, nor the sales page. It was a decision that got postponed, and that turned into a constraint at the exact moment production had to happen.

The method is to set the closing date first, then walk the calendar backwards.

The three decisions that come before any production

Until these are settled, writing a script or building a page means producing material that will have to be redone.

The offer and its price. Not a range, a price. Price determines the length of the argument, the number of steps in the funnel, whether a sales call is needed, and the acquisition budget you can commit. A price that moves mid-course moves all four.

The scarcity mechanism. Something has to disappear at close, and that something has to be true. A limited seat, a rate, a bonus, a coaching window. Scarcity is not declared in the last email, it is built from the announcement, because it has to be credible by the time it matters.

Sales capacity. How many conversations can your team hold during the selling window? That number caps everything else. Filling a room beyond your capacity to serve it does not produce more sales, it produces disappointed people.

The timeline, backwards

The durations below assume a launch with a paid acquisition phase. They compress when the audience is already there, and stretch when the offer is still undefined.

Weeks 10 to 8, framing. The three decisions above. The core promise is written in one sentence. Dates are set and shared with the whole team. Point of no return: after this phase, price does not move.

Weeks 8 to 6, selling assets. The sales page, the structure of the event, the argument. You write the selling side before the acquisition side, because the sale is what tells acquisition which promise to carry.

Weeks 6 to 4, acquisition assets. Ads, registration page, reminder sequence. This is where angles get tested, while they can still be changed.

Weeks 4 to 1, filling the room. Budget goes out. Measure cost per registrant daily, not weekly. A drifting cost is corrected in three days, not at the end of the campaign.

Event week. Reminders, attendance, hosting. The rule that prevents the most damage: nothing unscripted before the selling moment. Improvisation is expensive exactly where attention peaks.

The selling window. From open to close. Follow-ups are written in advance, not drafted under pressure on the last day.

The following week, the debrief. Numbers, lessons, contact base to work. This week is almost always skipped, and that is why the next launch repeats the same mistakes.

The points of no return

A point of no return is a decision that, if it changes afterwards, takes down everything produced behind it.

Decision Last moment to change it What falls if it changes later
The price End of framing Sales page, argument, media plan
The core promise Before acquisition production Every ad and the registration page
The dates Before the fill phase Reminder sequence and the credibility of scarcity
The scarcity mechanism Before the announcement The consistency of the whole selling window

Showing this table to the team at kick-off prevents the single most destructive conversation of a launch, the one where someone suggests "just adjusting the price" ten days before opening.

Sizing the sales team

The arithmetic happens before, with four numbers.

Take the expected registrants, the share who will book, the average call length and the number of days in the selling window. You get the hours of conversation to absorb, therefore the number of people needed.

Two errors recur. Undersizing produces no-shows and buyers who cool down while waiting. Oversizing produces sellers without volume, who lose rhythm and confidence within days.

When in doubt, size slightly under and add a day or two to the selling window. A team under mild pressure sells better than a team waiting around.

What gets measured during

Three numbers are enough to steer a launch in flight, and all three are read daily.

Cost per registrant tells you whether the fill phase holds the budget. Attendance rate tells you whether the registration promise matches the event, a wide gap signalling a promise that was too broad. Booking rate tells you whether the event converts attention into intent.

Revenue arrives too late to steer with. It belongs to the debrief, not to the driving.

After the close

Closing is not the end of the work. Two seams stay open.

Registrants who did not buy showed real interest. They are the warmest base for the next launch, provided the selling window did not leave them feeling like a number.

And the written debrief, done within the week, is what makes a second launch cheaper than a first. Without it, every launch starts from zero, with the same debates and the same improvised trade-offs.

Frequently asked questions

How far ahead should you start?

For a first launch, count eight to ten weeks between the offer decision and the cart opening. Teams that have done it before come down to four or five, because the templates exist and the roles are known. What does not compress is the acquisition phase that fills the room.

Should the cart close on a date?

A closing date is what turns an intention into a decision. Without it, part of your buyers postpones indefinitely. The condition is respecting it: a close that gets announced and then extended destroys the credibility of every future one.

How many people do you need to sell?

It depends on how many conversations have to happen inside the selling window and how long one call takes. Do the arithmetic before, not during. A full room with an undersized team produces no-shows, and those people do not come back for the next launch.

What do you do with registrants who do not buy?

They are the base of your next launch, provided you did not burn them. Someone who followed the whole event without buying showed real interest. Treating them as a failure rather than as a warm contact is the most expensive mistake of the post-launch period.

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